Anyhow when I re-inserted this script I was perplexed by the error it gave about not having label18, so I searched for it in my events, and couldn't find it.
As you know Nintenlord I originally did my events in hex (like you) and I used the hex code 05000300 01000000 XXYYFF00 or something like that (XY being coordinates, FF being type of location event, 03 being event ID). One location event uses 'label18' which is not exactly an event. That is the exported chapter 9 events for Tactics Universe. Please report any bugs or glitches you find to me and ask if you have any questions (after reading the possible readme, of course).
Contains Str/Mag split and Skill patch documentation and source. Compressed with 7z, so use 7-zip to uncompress it.
Has the side-effect of killing the class roll. Adds the subtitle and small Fire Emblem title to the title screen. FE8 version doesn't currently effect monster classes save for Draco-Zombies. Allows changing classes walking sound much easier. As the name says, you can't select easy mode for difficulty with this patch. When you store an item to storage, it gets repaired automatically for a cost. Credits to Zled for creating original AH patches and to Twikiltri from creating parser that inspired Zled to make AH patches. Main character is always forced, though this can be changed but requires a re-assembly of the source. Control who is forced to the chapter in the preparations screen. Doesn't effect chapters without prep screen. Control who can be selected in the preparations screen. It still shows level resetting in promotion screen, but that doesn't affect anything. Level and experience don't reset after promotion. Mounted units can move after attacking and healing like in Fe 4, 5, 9, 10. Makes AS to be counted from strength/magic instead of constitution.
Enemy AI doesn't know how to steal weapons, though. Contains the latest source of pretty much every program here. NET 3.5 or whatever equivalent Mono version. Can convert from/to 9 different formats, including BMP, PNG, GIF and others. Inserts multible files of binary data in another file and prints the inserted offsets.
Can both assemble and disassemble event codes. FE6 and FE7 support is nearly complete, but FE8 support is getting better.
Supports FE7, FE8 and FE6 in varying amounts. Comes with Tiled FE6, FE7 and FE8 tilesets. Inserts tmx files used by Tiled map editor. Inserts MAR arrays made with Mappy to the ROM. Project template for custom compressions included. Can edit palette's, graphics and TSA in GBA ROMs. NET (Windows) or Mono (other OS's) to be installed to your computer. NOTE: Unless otherwise specified, my utilities all require latest. You can use them in your hacks as much as you want, just remember to give credit.
Modifying my work makes it better than it was before. Re-modification is made as easy as possible (include source code etc.). Origin of my work is not misinterpreted (in other words, credits are given etc.). Legal: All of my work can be freely distributed and modified as long as the following conditions are met: